SPEEDPREP ARCADE

ten feel-prototypes · 60–90 seconds each

These are feel prototypes, not products. No accounts, no saving — refresh resets everything. All ten draw from one shared pool of 56 real ACT/SAT math items, so what differs between them is the mechanic and nothing else.

A 90-second test measures arousal, not return. It will favour the arcade-y ones and punish the come-back-tomorrow ones. Read the ranking as "which directions are alive", not "which one to build".

01
NUMBER
One number — your projected ACT — moving live with every answer.
does a number that can go DOWN feel like stakes, or punishment?
02
TODAY'S TEN
Everyone gets the same ten questions today. Gone tomorrow.
closure
03
BRACKET
Thirty people in your score band. Live leaderboard. Top seven promote.
a rank moving under you while you work
04
TEST DAY
SAT is September 12. One shot, two sections, hard cutoffs.
section-cutoff pacing · waste, not death
05
PR
Named math segments. Race the ghost of your own best run.
competition with no opponent at all
06
SURE?
Two ranked scores: what you know, and what you know you don't.
invented · does being right about not knowing feel good?
07
HOLD
Enemies advance. Your math is the weapon. Maya holds the far lane.
Dad's idea, built the way it survives — PvE, co-op, in-band
08
BANK IT
Every right answer multiplies the pot. One wrong wipes it. Bank whenever.
greed · the only route with no clock
09
LOADOUT
Draft three perks in fifteen seconds, then run.
preparation · does a meta-layer lift the same drill?
10
BAIT
Don't pick the right answer. Pick the wrong one they planted for you.
invented · an inverted relationship to the material
RESULTS
What four testers said
The ranking, the one moment that actually landed, and the honest verdict on the battle game.
read after you have played a few

Built for JD & Dad · SpeedPrep · Aug 2026